作为python入门级小白,现在正在学习由Eric Matthes编著的《Python 编程--从入门到实践》,以下是我根据第12章到第14章编写的外星人游戏源代码。与书中不同的是,我修改了其中的外星人图像,屏幕底色也进行了调整,看起来画风更卡哇伊些,是个不错的解压小游戏。
从试玩来看,还是有很多需要改进的地方,比如随着游戏进行最多只能打到17级,一直打下去也会有枯燥的感觉,如果能联机进行排位赛也是不错的选择。当然,对于我来讲,重要的是过程,至少由此对游戏开发有了更深的了解才是最大的收获。后期如果与改进也会随时加到这上面,欢迎指正。
ps: 经同学试玩,提议说,将外星人图片换成你讨厌的人的头像哈哈,可以说是很解压了!
系统:Windows7系统,python3.6,Geany文本编辑器
代码文件网盘链接: https://pan.baidu.com/s/1q1mqF9tGEdrw7OKEnbaEmw 密码: rrfk
附上一张效果图:
具体代码如下:
alien_invasion.py
import sys
import pygame
from setting import Setting
from ship import Ship
import game_functions as gf
from pygame.sprite import Group
from alien import Alien
from game_stats import GameStats
from button import Button
from scoreboard import Scoreboard
def run_game():
pygame.init()
ai_settings=Setting()
screen=pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
play_button=Button(ai_settings,screen,"PLAY")
stats=GameStats(ai_settings)
sb=Scoreboard(ai_settings,screen,stats)
ship=Ship(ai_settings,screen)
bullets=Group()
aliens=Group()
gf.create_fleet(ai_settings,screen,ship,aliens)
bg_color=ai_settings.bg_color
alien=Alien(ai_settings,screen)
while True:
gf.check_events(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets)
if stats.game_active:
ship.update()
gf.update_bullets(ai_settings,screen,stats,sb,ship,aliens,bullets)
gf.update_aliens(ai_settings,screen,stats,sb,ship,aliens,bullets)
gf.update_screen(ai_settings,screen,stats,sb,ship,aliens,bullets,play_button)
pygame.display.flip()
run_game()
ship.py
import pygame
from pygame.sprite import Sprite
class Ship():
def __init__(self,ai_settings,screen):
super(Ship,self).__init__()
self.screen=screen
self.ai_settings=ai_settings
self.image=pygame.image.load('images/ship.bmp')
self.rect=self.image.get_rect()
self.screen_rect=screen.get_rect()
self.rect.centerx=self.screen_rect.centerx
self.rect.bottom=self.screen_rect.bottom
self.center=float(self.rect.centerx)
self.moving_right=False
self.moving_left=False
def update(self):
if self.moving_right and self.rect.right
if self.moving_left and self.rect.left>0:
self.center-=self.ai_settings.ship_speed_factor
self.rect.centerx=self.center
def blitme(self):
self.screen.blit(self.image,self.rect)
def center_ship(self):
self.center=self.screen_rect.centerx
setting.py
class Setting():
def __init__(self):
self.screen_width=1000
self.screen_height=600
self.bg_color=(224,224,128)
self.ship_limit=3
self.fleet_drop_speed=10
self.bullet_width=10
self.bullet_height=10
self.bullet_color=41,36,33
self.bullets_allowed=3
self.speedup_scale=1.1
self.score_scale=1.5
self.alien_points=50
self.initialize_dynamic_settings()
def initialize_dynamic_settings(self):
self.ship_speed_factor=1.5
self.bullet_speed_factor=3
self.alien_speed_factor=1
self.fleet_direction=1
def increase_speed(self):
self.ship_speed_factor*=self.speedup_scale
self.bullet_speed_factor*=self.speedup_scale
self.alien_speed_factor*=self.speedup_scale
self.alien_points=int(self.alien_points*self.score_scale)
game_functions.py
import sys
import pygame
from bullet import Bullet
from alien import Alien
from time import sleep
def check_keydown_events(event,ai_settings,screen,ship,bullets):
if event.key==pygame.K_RIGHT:
ship.moving_right=True
elif event.key==pygame.K_LEFT:
ship.moving_left=True
elif event.key==pygame.K_SPACE:
fire_bullet(ai_settings,screen,ship,bullets)
elif event.key==pygame.K_q:
sys.exit()
def fire_bullet(ai_settings,screen,ship,bullets):
if len(bullets)
bullets.add(new_bullet)
def check_keyup_events(event,ship):ship.moving_left=False
def check_events(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets):button.py
import pygame.font
class Button():
def __init__(self,ai_settings,screen,msg):
self.screen=screen
self.screen_rect=screen.get_rect()
self.width,self.arial',48)
self.rect=pygame.Rect(0,0,self.width,self.height)
self.rect.center=self.screen_rect.center
self.prep_msg(msg)
def prep_msg(self,msg):
self.msg_image=self.font.render(msg,True,self.text_color,self.button_color)
self.msg_image_rect=self.msg_image.get_rect()
self.msg_image_rect.center=self.rect.center
def draw_button(self):
self.screen.fill(self.button_color,self.rect)
self.screen.blit(self.msg_image,self.msg_image_rect)
scoreboard.py
import pygame.font
from pygame.sprite import Group
from ship import Ship
class Scoreboard():
def __init__(self,ai_settings,screen,stats):
self.fOnt=pygame.font.SysFont('arial',20)
self.text_color=(30,30,30)
self.screen=screen
self.screen_rect=screen.get_rect()
self.ai_settings=ai_settings
self.stats=stats
self.prep_score()
self.prep_level()
self.prep_ships()
self.prep_high_score()
self.prep_level()
def prep_ships(self):
self.ships=Group()
for ship_number in range(self.stats.ships_left):
ship=Ship(self.ai_settings,self.screen)
ship.rect.x=10+ship_number*ship.rect.width
ship.rect.y=10
# self.ships.add(ship)
def prep_level(self):
self.level_image=self.font.render(str(self.stats.level),True,self.text_color,self.ai_settings.bg_color)
self.level_rect=self.level_image.get_rect()
self.level_rect.right=self.score_rect.right
self.level_rect.top=self.score_rect.bottom+10
def show_score(self):
self.screen.blit(self.score_image,self.score_rect)
self.screen.blit(self.high_score_image,self.high_score_rect)
self.screen.blit(self.level_image,self.level_rect)
self.ships.draw(self.screen)
def prep_score(self):
rounded_score=int(round(self.stats.score,-1))
score_str="{:,}".format(rounded_score)
self.score_image=self.font.render(score_str,True,self.text_color,self.ai_settings.bg_color)
self.score_rect=self.score_image.get_rect()
self.score_rect.right=self.screen_rect.right-20
self.score_rect.top=20
def prep_high_score(self):
high_score=int(round(self.stats.high_score,-1))
high_score_str="{:}".format(high_score)
self.high_score_image=self.font.render(high_score_str,True,self.text_color,self.ai_settings.bg_color)
self.high_score_rect=self.high_score_image.get_rect()
self.high_score_rect.centerx=self.screen_rect.centerx
self.high_score_rect.top=self.score_rect.top
game_stats.py
class GameStats():
def __init__(self,ai_settings):
self.ai_settings=ai_settings
self.reset_stats()
self.game_active=False
self.high_score=0
def reset_stats(self):
self.ships_left=self.ai_settings.ship_limit
self.score=0
self.level=1
alien.py
import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
def __init__(self,ai_settings,screen):
super(Alien,self).__init__()
self.screen=screen
self.ai_settings=ai_settings
self.image=pygame.image.load('images/alien.bmp')
self.rect=self.image.get_rect()
self.rect.x=self.rect.width
self.rect.y=self.rect.height
self.x=float(self.rect.x)
def blitme(self):
self.screen.blit(self.image,self.rect)
def check_edges(self):
screen_rect=self.screen.get_rect()
if self.rect.right>=screen_rect.right:
return True
elif self.rect.left<=0:
return True
def update(self):bullet.py
import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
def __init__(self,ai_settings,screen,ship):
super(Bullet,self).__init__()
self.screen=screen
self.rect=pygame.Rect(0,0,ai_settings.bullet_width,ai_settings.bullet_height)
self.rect.centerx=ship.rect.centerx
self.rect.top=ship.rect.top
self.y=float(self.rect.y)
self.color=ai_settings.bullet_color
self.speed_factor=ai_settings.bullet_speed_factor
def update(self):
self.y-=self.speed_factor
self.rect.y=self.y
def draw_bullet(self):
pygame.draw.rect(self.screen,self.color,self.rect)