作者:刘海龙_高安大城 | 来源:互联网 | 2023-05-16 13:17
加钱命令WE里新建一个叫money的触发,转化,删除里面所有内容(WE里粘贴下面的代码也行),或者MPQworkshop解压war3map.j,用记事本或者JASSSHOPPRO打开
加钱命令
WE里新建一个叫money的触发,转化,删除里面所有内容(WE里粘贴下面的代码也行),
或者MPQworkshop解压war3map.j,用记事本或者JASS SHOP PRO打开
1.在globals标签内 添加 :(用WE的不用)
trigger gg_trg_money
2.在MAIN函数前添加:
function Trig_money_Conditions takes nothing returns boolean
if ( not ( GetEventPlayerChatString() == "money" ) ) then
return false
endif
return true
endfunction
function Trig_money_Actions takes nothing returns nothing
call AdjustPlayerStateBJ( 100000,Player(0), PLAYER_STATE_RESOURCE_GOLD)
endfunction
//===========================================================================
function InitTrig_money takes nothing returns nothing
set gg_trg_mOney= CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_money, Player(0), "money", true ) //仅注册给房主使用
call TriggerAddCondition( gg_trg_money, Condition( function Trig_money_Conditions ) )
call TriggerAddAction( gg_trg_money, function Trig_money_Actions )
endfunction
3.在MAIN里 (用WE的不用)
call InitTrig_money
AdjustPlayerStateBJ
--------------------------------------------------------------------------------
function AdjustPlayerStateBJ takes integer delta, player whichPlayer, playerstate whichPlayerState returns nothing
解释:
参数: delta 查看常数
whichPlayer 玩家
whichPlayerState 玩家属性 查看常数
返回: nothing
--------------------------------------------------------------------------------
playerstate
常数表:
PLAYER_STATE_ALLIED_VICTORY 玩家状态-联盟胜利
PLAYER_STATE_FOOD_CAP_CEILING 玩家状态-食物最大容量
PLAYER_STATE_GAME_RESULT 玩家状态-游戏结果
PLAYER_STATE_GIVES_BOUNTY 玩家状态-给予奖励
PLAYER_STATE_GOLD_GATHERED 玩家状态-已收集金钱
PLAYER_STATE_GOLD_UPKEEP_RATE 玩家状态-金钱维护率
PLAYER_STATE_LUMBER_GATHERED 玩家状态-已收集木材
PLAYER_STATE_LUMBER_UPKEEP_RATE玩家状态-木材维护率
PLAYER_STATE_NO_CREEP_SLEEP 玩家状态-野生生物不睡眠
PLAYER_STATE_OBSERVER 玩家状态-观看者
PLAYER_STATE_OBSERVER_ON_DEATH 玩家状态-默认为观看者
PLAYER_STATE_PLACED 玩家状态-放置
PLAYER_STATE_RESOURCE_FOOD_CAP 玩家状态-食物容量
PLAYER_STATE_RESOURCE_FOOD_USED玩家状态-食物使用
PLAYER_STATE_RESOURCE_GOLD 玩家状态-金钱资源
PLAYER_STATE_RESOURCE_HERO_TOKENS玩家状态-使用英雄
PLAYER_STATE_RESOURCE_LUMBER 玩家状态-木材资源
PLAYER_STATE_UNFOLLOWABLE 玩家状态-不可跟随
绿色的经常使用,改TD有时候就需要调整食物