1、效果如下:
2、首先需要重写树控件类
CCheckTreeCtrl.h
#pragma oncetypedef enum TREE_STATE
{STATE_NONE,STATE_UNCHECKED,STATE_CHECKED,STATE_INTERMEDIATE,STATE_DISABLED
};//当树中某项的选中状态被改变时,会触发NM_CHECKSTATECHANGED消息,数据类型为TREEINFO
//ON_NOTIFY(NM_CHECKSTATECHANGED, IDC_TREE_CURRES, OnCheckStateChangeTreeCurres)
#define NM_CHECKSTATECHANGED WM_USER+0x6D5//当树中某项被点击时,会触发NM_MYCLICK消息(代替NM_CLICK)
//ON_NOTIFY(NM_MYCLICK, IDC_TREE_CURRES, OnClickTreeCurres)
#define NM_MYCLICK (NM_FIRST-1533)// CCheckTreeCtrl
class CCheckTreeCtrl : public CTreeCtrl
{DECLARE_DYNAMIC(CCheckTreeCtrl)public:CCheckTreeCtrl();virtual ~CCheckTreeCtrl();int GetItemCheck(HTREEITEM hItem) const;BOOL SetItemCheck(HTREEITEM hItem, int nState, BOOL bRecursion = FALSE);public:virtual BOOL PreTranslateMessage(MSG* pMsg);afx_msg void OnLButtonDown(UINT nFlags, CPoint point);afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);protected:virtual void PreSubclassWindow();BOOL ToggleCheckState(HTREEITEM hItem, UINT uFlags);void SetChildrenItemCheck(HTREEITEM hItem);void SetParentItemCheck(HTREEITEM hItem);
protected:CImageList m_ilStateImages;DECLARE_MESSAGE_MAP()
};
CCheckTreeCtrl.cpp
// CheckTreeCtrl.cpp : 实现文件
//#include "stdafx.h"
#include "CheckTreeCtrl.h"
#include "resource.h"// CCheckTreeCtrlIMPLEMENT_DYNAMIC(CCheckTreeCtrl, CTreeCtrl)CCheckTreeCtrl::CCheckTreeCtrl()
{
}CCheckTreeCtrl::~CCheckTreeCtrl()
{
}BEGIN_MESSAGE_MAP(CCheckTreeCtrl, CTreeCtrl)ON_WM_LBUTTONDOWN()ON_WM_LBUTTONDBLCLK()ON_WM_CHAR()
END_MESSAGE_MAP()// CCheckTreeCtrl 消息处理程序
void CCheckTreeCtrl::OnLButtonDown(UINT nFlags, CPoint point)
{TVHITTESTINFO tvHitTest;tvHitTest.pt = point;HTREEITEM hItem = HitTest(&tvHitTest);if (hItem != NULL){if (STATE_DISABLED == GetItemCheck(hItem))return;if (ToggleCheckState(hItem, tvHitTest.flags)){return;}}CTreeCtrl::OnLButtonDown(nFlags, point);
}void CCheckTreeCtrl::OnLButtonDblClk(UINT nFlags, CPoint point)
{OnLButtonDown(nFlags, point);
}BOOL CCheckTreeCtrl::ToggleCheckState(HTREEITEM hItem, UINT uFlags)
{BOOL bOnStateIcon = ((uFlags & TVHT_ONITEMSTATEICON) == TVHT_ONITEMSTATEICON);if ((bOnStateIcon == FALSE) || (hItem == NULL)) {return FALSE;}int nState = GetItemCheck(hItem) + 1;if (nState > STATE_CHECKED/*STATE_INTERMEDIATE*/)nState = STATE_UNCHECKED;SelectItem(hItem);BOOL bRet = SetItemCheck(hItem, nState);if (bRet){SetChildrenItemCheck(hItem);SetParentItemCheck(hItem);// 发送消息,通知状态改变if(GetParent()){CWnd* pWnd1 = GetParent();if (pWnd1 != NULL){CWnd* pWnd2 = GetParent()->GetParent();}GetParent()->SendMessage(NM_CHECKSTATECHANGED, (WPARAM)hItem,(LPARAM)(nState == STATE_CHECKED ? 1 : 0));}}return bRet;
}void CCheckTreeCtrl::SetChildrenItemCheck(HTREEITEM hItem)
{int nState = GetItemCheck(hItem);HTREEITEM hChildItem = GetChildItem(hItem);while (NULL != hChildItem){SetItemCheck(hChildItem, nState);SetChildrenItemCheck(hChildItem);hChildItem = GetNextSiblingItem(hChildItem);}
}void CCheckTreeCtrl::SetParentItemCheck(HTREEITEM hItem)
{HTREEITEM hParentItem = GetParentItem(hItem);if (NULL == hParentItem)return;HTREEITEM hSiblingItem = GetChildItem(hParentItem);int nState = GetItemCheck(hSiblingItem);hSiblingItem = GetNextSiblingItem(hSiblingItem);while (NULL != hSiblingItem){if (nState != GetItemCheck(hSiblingItem)){nState = STATE_INTERMEDIATE;break;}hSiblingItem = GetNextSiblingItem(hSiblingItem);}SetItemCheck(hParentItem, nState);SetParentItemCheck(hParentItem);
}int CCheckTreeCtrl::GetItemCheck(HTREEITEM hItem) const
{return (hItem == NULL)? STATE_NONE: (GetItemState(hItem, TVIS_STATEIMAGEMASK)>>12);
}BOOL CCheckTreeCtrl::SetItemCheck(HTREEITEM hItem, int nState, BOOL bRecursion/* = FALSE*/)
{BOOL bRet = SetItemState(hItem, INDEXTOSTATEIMAGEMASK(nState), TVIS_STATEIMAGEMASK);if (!bRecursion || !bRet)return bRet;SetChildrenItemCheck(hItem);return TRUE;
}void CCheckTreeCtrl::PreSubclassWindow()
{CTreeCtrl::PreSubclassWindow();m_ilStateImages.Create(IDB_STATE_IMAGES, 13, 1, RGB(255,255,255));SetImageList(&m_ilStateImages, TVSIL_STATE);
}BOOL CCheckTreeCtrl::PreTranslateMessage(MSG* pMsg)
{if ((pMsg->message == WM_KEYDOWN) && (VK_SPACE == pMsg->wParam)){HTREEITEM hItem = GetSelectedItem();if (NULL != hItem){int nState = GetItemCheck(hItem) + 1;if (nState > STATE_CHECKED/*STATE_INTERMEDIATE*/)nState = STATE_UNCHECKED;if (SetItemCheck(hItem, nState)){SetChildrenItemCheck(hItem);SetParentItemCheck(hItem);}}return TRUE;}return CTreeCtrl::PreTranslateMessage(pMsg);
}
上述会用到.bmp图片资源:IDB_STATE_IMAGES
3.控件的使用
//声明及初始化
CCheckTreeCtrl m_treeProLayers;CRect treeViewRect;
GetDlgItem(IDC_TREE_LAYERS)->GetWindowRect(treeViewRect);
ScreenToClient(treeViewRect);
m_treeProLayers.MoveWindow(treeViewRect);
m_treeProLayers.ShowWindow(SW_SHOW);// 图层信息结构体
struct LAYER_INFO
{LAYER_INFO(){};~LAYER_INFO(){};LAYER_INFO& operator &#61; (const LAYER_INFO& src){strLayerName &#61; src.strLayerName;strProjName &#61; src.strProjName;strProjCode &#61; src.strProjCode;strPath &#61; src.strPath;subVecLayerInfo &#61; src.subVecLayerInfo;return* this;};CString strLayerName;CString strProjName;CString strProjCode;CString strPath;std::vector<LAYER_INFO> subVecLayerInfo; // 子图层数据
};typedef std::vector<LAYER_INFO> vecProjLayers;// 树控件内容填充&#xff0c;为节点绑定数据
void CDatabaseDlg::SetTreeCtrlContent()
{// TODO: 在此添加控件通知处理程序代码CString strProjName;m_combProNames.GetWindowText(strProjName);m_sDataProName &#61; strProjName;// 清空树节点m_treeProLayers.SetRedraw(FALSE);m_treeProLayers.DeleteAllItems();m_treeProLayers.SetRedraw(TRUE);m_treeProLayers.RedrawWindow();std::vector<LAYER_INFO> vecLayers;for (auto proItor &#61; m_mapProjLayers.begin(); proItor !&#61; m_mapProjLayers.end(); &#43;&#43;proItor){if (proItor->first.CompareNoCase(strProjName) &#61;&#61; 0){vecLayers &#61; proItor->second;break;}}// 插入根节点 HTREEITEM hRoot &#61; m_treeProLayers.InsertItem(strProjName,TVI_ROOT, TVI_FIRST);for (int i &#61; 0; i < vecLayers.size();i&#43;&#43;){LAYER_INFO& pInfo &#61; vecLayers.at(i);HTREEITEM hChildItem &#61; m_treeProLayers.InsertItem(pInfo.strLayerName,hRoot);LAYER_INFO* player &#61; new LAYER_INFO;player->strLayerName &#61; pInfo.strLayerName;player->strPath &#61; pInfo.strPath;player->strProjName &#61; pInfo.strProjName;player->strProjCode &#61; pInfo.strProjCode;m_treeProLayers.SetItemData(hChildItem,(DWORD)player);for (int j &#61; 0; j < pInfo.subVecLayerInfo.size();j&#43;&#43;){AddTreeItemData(pInfo.subVecLayerInfo.at(j),hChildItem);}}// 展开所有树节点ExpandAllTreeItem(hRoot);m_treeProLayers.SetFocus();
}// 增加叶子节点及信息
void CDatabaseDlg::AddTreeItemData(const LAYER_INFO& stuLayer,HTREEITEM& pParent)
{CString strLayerName &#61; stuLayer.strLayerName;HTREEITEM hChildItem &#61; m_treeProLayers.InsertItem(strLayerName,pParent);LAYER_INFO* player &#61; new LAYER_INFO;player->strLayerName &#61; strLayerName;player->strPath &#61; stuLayer.strPath;player->strProjName &#61; stuLayer.strProjName;player->strProjCode &#61; stuLayer.strProjCode;m_treeProLayers.SetItemData(hChildItem,(DWORD)player);// 递归获取if (stuLayer.subVecLayerInfo.size() > 0){for (int i &#61; 0; i < stuLayer.subVecLayerInfo.size(); i&#43;&#43;){AddTreeItemData(stuLayer.subVecLayerInfo[i], hChildItem);}}
}
// 展开所有叶子节点
void CDatabaseDlg::ExpandAllTreeItem(HTREEITEM hTreeItem)
{if(!m_treeProLayers.ItemHasChildren(hTreeItem)){return;}//若树控件的根节点有子节点则获取根节点的子节点HTREEITEM hNextItem &#61; m_treeProLayers.GetChildItem(hTreeItem);while (hNextItem){//递归&#xff0c;展开子节点下的所有子节点ExpandAllTreeItem(hNextItem);hNextItem &#61; m_treeProLayers.GetNextItem(hNextItem, TVGN_NEXT);}m_treeProLayers.Expand(hTreeItem,TVE_EXPAND);
}// 如何获取选中的叶子节点对象及获取附加信息
void CDatabaseDlg::OnGetSelectTreeNode()
{// TODO: 在此添加控件通知处理程序代码std::vector<LAYER_INFO> vecLayerInfo;HTREEITEM hRootItem &#61; m_treeProLayers.GetRootItem();// 如果根节点被选中&#xff0c;则只获取根节点自己的child节点&#xff0c;不再向下查找if (m_treeProLayers.GetItemCheck(hRootItem) &#61;&#61; STATE_CHECKED){HTREEITEM hSubItem &#61; m_treeProLayers.GetChildItem(hRootItem);while(hSubItem){LAYER_INFO* pLayerInfo &#61; (LAYER_INFO *) m_treeProLayers.GetItemData(hSubItem);LAYER_INFO layerInfo &#61; *pLayerInfo;vecLayerInfo.push_back(layerInfo);hSubItem &#61; m_treeProLayers.GetNextSiblingItem(hSubItem);}}else if (m_treeProLayers.GetItemCheck(hRootItem) &#61;&#61; STATE_INTERMEDIATE){GetSelectTreeNodes(hRootItem,vecLayerInfo);}if (vecLayerInfo.size() &#61;&#61; 0){AfxMessageBox(_T("未选中任何图层树节点&#xff01;"), MB_OK | MB_ICONINFORMATION);return;}
}void CDatabaseDlg::GetSelectTreeNodes(HTREEITEM& hItem,std::vector<LAYER_INFO>& vecLayerInfo)
{while (hItem){int nStatus &#61; m_treeProLayers.GetItemCheck(hItem);// 子节点部分被选中if (nStatus &#61;&#61; STATE_INTERMEDIATE){HTREEITEM hSubItem &#61; m_treeProLayers.GetChildItem(hItem);if (!hSubItem){if (m_treeProLayers.GetCheck(hItem)){LAYER_INFO* pLayerInfo &#61; (LAYER_INFO *) m_treeProLayers.GetItemData(hItem);LAYER_INFO layerInfo &#61; *pLayerInfo;vecLayerInfo.push_back(layerInfo);}}// 递归while (hSubItem){GetSelectTreeNodes(hSubItem,vecLayerInfo);}}// 子节点全部被选中&#xff0c;不再向下查找child节点else if(nStatus &#61;&#61; STATE_CHECKED){LAYER_INFO* pLayerInfo &#61; (LAYER_INFO *) m_treeProLayers.GetItemData(hItem);LAYER_INFO layerInfo &#61; *pLayerInfo;vecLayerInfo.push_back(layerInfo);}hItem &#61; m_treeProLayers.GetNextSiblingItem(hItem);}
}
4、如果对树控件的叶子节点使用了SetItemData(),最后一定要释放掉内存&#xff0c;释放方式如下&#xff1a;
afx_msg void OnDeleteItem(NMHDR* pNMHDR, LRESULT* pResult);BEGIN_MESSAGE_MAP(CPublicDatabaseDlg, CDialog)ON_WM_CLOSE()ON_NOTIFY(TVN_DELETEITEM, IDC_TREE_LAYERS, &CDatabaseDlg::OnDeleteItem)
END_MESSAGE_MAP()void CDatabaseDlg::OnDeleteItem(NMHDR* pNMHDR, LRESULT* pResult)
{//reinterpret_cast 强制把 NMHDR类型的指针转换为LPNMTREEVIEW类型的指针。LPNMTREEVIEW pNMTreeView &#61; reinterpret_cast<LPNMTREEVIEW>(pNMHDR);// TODO: 在此添加控件通知处理程序代码TVITEM& item &#61; pNMTreeView->itemOld;if (item.lParam !&#61; 0) {delete (struct LAYER_INFO*)item.lParam;}*pResult &#61; 0;
}