热门标签 | HotTags
当前位置:  开发笔记 > 编程语言 > 正文

Android实现图片高斯模糊,以及图片镜像翻转。

好久没写博客,发现不止手痒,,原来不学习还是会颓废的…..哎…..速速找了网上比较感兴趣的功能,,看着前人大神门的方法实现,方便自己也方便别人:上图:代码:MainActivity

好久没写博客,发现不止手痒,,原来不学习还是会颓废的…..

哎…..

速速找了网上比较感兴趣的功能,,看着前人大神门的方法实现,方便自己也方便别人:

上图:
这里写图片描述
代码:

MainActivity.class

package com.hero.zhaoq.bitmapdemo;

import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.renderscript.Allocation;
import android.renderscript.Element;
import android.renderscript.RenderScript;
import android.renderscript.ScriptIntrinsicBlur;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
import android.widget.ImageView;

/**
* Android实现镜像效果
*/

public class MainActivity extends AppCompatActivity {

private ImageView imageView1;
private ImageView imageView2;
private ImageView imageView3;
private ImageView imageView4;

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
initView();
}

//
private void initView() {
imageView1 = (ImageView) findViewById(R.id.imageView1);
imageView2 = (ImageView) findViewById(R.id.imageView2);
imageView3 = (ImageView) findViewById(R.id.imageView3);
imageView4 = (ImageView) findViewById(R.id.imageView4);

//获取资源图片
Bitmap bm = BitmapFactory.decodeResource(getResources(),R.mipmap.demo);

//显示原图形
imageView1.setImageBitmap(bm);

//处理
Bitmap modBm = Bitmap.createBitmap(bm.getWidth(),bm.getHeight(),bm.getConfig());

//处理画布 重新绘制图形 形成镜像
Canvas canvas = new Canvas(modBm);

Paint paint = new Paint();
// paint.setColor(Color.BLACK);
// paint.setAntiAlias(true);

//绘制矩阵 Matrix主要用于对平面进行平移(Translate),缩放(Scale),旋转(Rotate)以及斜切(Skew)操作。
Matrix matrix = new Matrix();
// matrix.setRotate(90,bm.getWidth()/2,bm.getHeight());
// matrix.setTranslate(20,20);
//镜子效果:
matrix.setScale(-1,1);//翻转
matrix.postTranslate(bm.getWidth(),0);

canvas.drawBitmap(bm,matrix,paint);
imageView2.setImageBitmap(modBm);


Bitmap bm2 = BitmapFactory.decodeResource(getResources(),R.mipmap.demo);
imageView3.setImageBitmap(blurBitmap(bm2));

//设置 触摸事件 实现 触摸改变 模糊状态
imageView3.setOnTouchListener(new View.OnTouchListener() {

private float mLastY;

@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mLastY = event.getY();
break;
case MotionEvent.ACTION_MOVE:
float y = event.getY();
float alphaDelt = (y - mLastY) / 1000;
float alpha = imageView3.getAlpha() + alphaDelt;
if (alpha > 1.0) {
alpha = 1.0f;
} else if (alpha <0.0) {
alpha = 0.0f;
}
imageView3.setAlpha(alpha);
break;
case MotionEvent.ACTION_UP:
break;
}
return true;
}
});



Bitmap bm3 = BitmapFactory.decodeResource(getResources(),R.mipmap.demo);
imageView4.setImageBitmap(blurBitmap(bm3));

//设置 触摸事件 实现 触摸改变 模糊状态
imageView4.setOnTouchListener(new View.OnTouchListener() {

private float mLastY;

@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mLastY = event.getY();
break;
case MotionEvent.ACTION_MOVE:
float y = event.getY();
float alphaDelt = (y - mLastY) / 1000;
float alpha = imageView4.getAlpha() + alphaDelt;
if (alpha > 1.0) {
alpha = 1.0f;
} else if (alpha <0.0) {
alpha = 0.0f;
}
imageView4.setAlpha(alpha);
break;
case MotionEvent.ACTION_UP:
break;
}
return true;
}
});
}

//该方法 要求版本最低为 17 API
public Bitmap blurBitmap(Bitmap bitmap){

//Let's create an empty bitmap with the same size of the bitmap we want to blur
Bitmap outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_8888);

//Instantiate a new Renderscript
RenderScript rs = RenderScript.create(getApplicationContext());

//Create an Intrinsic Blur Script using the Renderscript
ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));

//Create the Allocations (in/out) with the Renderscript and the in/out bitmaps
Allocation allIn = Allocation.createFromBitmap(rs, bitmap);
Allocation allOut = Allocation.createFromBitmap(rs, outBitmap);

//Set the radius of the blur
blurScript.setRadius(5.f);

//Perform the Renderscript
blurScript.setInput(allIn);
blurScript.forEach(allOut);

//Copy the final bitmap created by the out Allocation to the outBitmap
allOut.copyTo(outBitmap);

//recycle the original bitmap
bitmap.recycle();

//After finishing everything, we destroy the Renderscript.
rs.destroy();

return outBitmap;
}


//高斯模糊 方法二 效率较低:
public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {

// Stack Blur v1.0 from
// http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
//
// Java Author: Mario Klingemann
// http://incubator.quasimondo.com
// created Feburary 29, 2004
// Android port : Yahel Bouaziz
// http://www.kayenko.com
// ported april 5th, 2012

// This is a compromise between Gaussian Blur and Box blur
// It creates much better looking blurs than Box Blur, but is
// 7x faster than my Gaussian Blur implementation.
//
// I called it Stack Blur because this describes best how this
// filter works internally: it creates a kind of moving stack
// of colors whilst scanning through the image. Thereby it
// just has to add one new block of color to the right side
// of the stack and remove the leftmost color. The remaining
// colors on the topmost layer of the stack are either added on
// or reduced by one, depending on if they are on the right or
// on the left side of the stack.
//
// If you are using this algorithm in your code please add
// the following line:
//
// Stack Blur Algorithm by Mario Klingemann

Bitmap bitmap;
if (canReuseInBitmap) {
bitmap = sentBitmap;
} else {
bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
}

if (radius <1) {
return (null);
}

int w = bitmap.getWidth();
int h = bitmap.getHeight();

int[] pix = new int[w * h];
bitmap.getPixels(pix, 0, w, 0, 0, w, h);

int wm = w - 1;
int hm = h - 1;
int wh = w * h;
int div = radius + radius + 1;

int r[] = new int[wh];
int g[] = new int[wh];
int b[] = new int[wh];
int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
int vmin[] = new int[Math.max(w, h)];

int divsum = (div + 1) >> 1;
divsum *= divsum;
int dv[] = new int[256 * divsum];
for (i = 0; i <256 * divsum; i++) {
dv[i] = (i / divsum);
}

yw = yi = 0;

int[][] stack = new int[div][3];
int stackpointer;
int stackstart;
int[] sir;
int rbs;
int r1 = radius + 1;
int routsum, goutsum, boutsum;
int rinsum, ginsum, binsum;

for (y = 0; y rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
for (i = -radius; i <= radius; i++) {
p = pix[yi + Math.min(wm, Math.max(i, 0))];
sir = stack[i + radius];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rbs = r1 - Math.abs(i);
rsum += sir[0] * rbs;
gsum += sir[1] * rbs;
bsum += sir[2] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
}
stackpointer = radius;

for (x = 0; x
r[yi] = dv[rsum];
g[yi] = dv[gsum];
b[yi] = dv[bsum];

rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;

stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];

routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];

if (y == 0) {
vmin[x] = Math.min(x + radius + 1, wm);
}
p = pix[yw + vmin[x]];

sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);

rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];

rsum += rinsum;
gsum += ginsum;
bsum += binsum;

stackpointer = (stackpointer + 1) % div;
sir = stack[(stackpointer) % div];

routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];

rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];

yi++;
}
yw += w;
}
for (x = 0; x rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
yp = -radius * w;
for (i = -radius; i <= radius; i++) {
yi = Math.max(0, yp) + x;

sir = stack[i + radius];

sir[0] = r[yi];
sir[1] = g[yi];
sir[2] = b[yi];

rbs = r1 - Math.abs(i);

rsum += r[yi] * rbs;
gsum += g[yi] * rbs;
bsum += b[yi] * rbs;

if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}

if (i yp += w;
}
}
yi = x;
stackpointer = radius;
for (y = 0; y // Preserve alpha channel: ( 0xff000000 & pix[yi] )
pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] <<16) | (dv[gsum] <<8) | dv[bsum];

rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;

stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];

routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];

if (x == 0) {
vmin[y] = Math.min(y + r1, hm) * w;
}
p = x + vmin[y];

sir[0] = r[p];
sir[1] = g[p];
sir[2] = b[p];

rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];

rsum += rinsum;
gsum += ginsum;
bsum += binsum;

stackpointer = (stackpointer + 1) % div;
sir = stack[stackpointer];

routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];

rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];

yi += w;
}
}

bitmap.setPixels(pix, 0, w, 0, 0, w, h);

return (bitmap);
}
}

github源码:https://github.com/229457269/BitmapDemo


推荐阅读
  • 在Android开发中,使用Picasso库可以实现对网络图片的等比例缩放。本文介绍了使用Picasso库进行图片缩放的方法,并提供了具体的代码实现。通过获取图片的宽高,计算目标宽度和高度,并创建新图实现等比例缩放。 ... [详细]
  • Android开发实现的计时器功能示例
    本文分享了Android开发实现的计时器功能示例,包括效果图、布局和按钮的使用。通过使用Chronometer控件,可以实现计时器功能。该示例适用于Android平台,供开发者参考。 ... [详细]
  • 今天就跟大家聊聊有关怎么在Android应用中实现一个换肤功能,可能很多人都不太了解,为了让大家更加了解,小编给大家总结了以下内容,希望大家根 ... [详细]
  • 前端开发工程师必读书籍有哪些值得推荐?我们直接进入代码复杂版式设置,如下所示,先写些标签,源码在这个链接里面:https://codepen.io/Shadid ... [详细]
  • 我收到这个错误.我怎么能在我的情况下解决这个问题?Bitmapcannotberesolvedtoatype发生错误的行publicvoidonPageStart ... [详细]
  • 人脸检测 pyqt+opencv+dlib
    一、实验目标绘制PyQT界面,调用摄像头显示人脸信息。在界面中,用户通过点击不同的按键可以实现多种功能:打开和关闭摄像头, ... [详细]
  • Editedbymythouhttp:www.cnblogs.commythoupublicbooleancreateReflectedForAdapter(){finalintr ... [详细]
  • android listview OnItemClickListener失效原因
    最近在做listview时发现OnItemClickListener失效的问题,经过查找发现是因为button的原因。不仅listitem中存在button会影响OnItemClickListener事件的失效,还会导致单击后listview每个item的背景改变,使得item中的所有有关焦点的事件都失效。本文给出了一个范例来说明这种情况,并提供了解决方法。 ... [详细]
  • 本文介绍了C#中生成随机数的三种方法,并分析了其中存在的问题。首先介绍了使用Random类生成随机数的默认方法,但在高并发情况下可能会出现重复的情况。接着通过循环生成了一系列随机数,进一步突显了这个问题。文章指出,随机数生成在任何编程语言中都是必备的功能,但Random类生成的随机数并不可靠。最后,提出了需要寻找其他可靠的随机数生成方法的建议。 ... [详细]
  • 拥抱Android Design Support Library新变化(导航视图、悬浮ActionBar)
    转载请注明明桑AndroidAndroid5.0Loollipop作为Android最重要的版本之一,为我们带来了全新的界面风格和设计语言。看起来很受欢迎࿰ ... [详细]
  • 本文介绍了在Linux下安装和配置Kafka的方法,包括安装JDK、下载和解压Kafka、配置Kafka的参数,以及配置Kafka的日志目录、服务器IP和日志存放路径等。同时还提供了单机配置部署的方法和zookeeper地址和端口的配置。通过实操成功的案例,帮助读者快速完成Kafka的安装和配置。 ... [详细]
  • MPLS VP恩 后门链路shamlink实验及配置步骤
    本文介绍了MPLS VP恩 后门链路shamlink的实验步骤及配置过程,包括拓扑、CE1、PE1、P1、P2、PE2和CE2的配置。详细讲解了shamlink实验的目的和操作步骤,帮助读者理解和实践该技术。 ... [详细]
  • 本文讨论了微软的STL容器类是否线程安全。根据MSDN的回答,STL容器类包括vector、deque、list、queue、stack、priority_queue、valarray、map、hash_map、multimap、hash_multimap、set、hash_set、multiset、hash_multiset、basic_string和bitset。对于单个对象来说,多个线程同时读取是安全的。但如果一个线程正在写入一个对象,那么所有的读写操作都需要进行同步。 ... [详细]
  • [翻译]PyCairo指南裁剪和masking
    裁剪和masking在PyCairo指南的这个部分,我么将讨论裁剪和masking操作。裁剪裁剪就是将图形的绘制限定在一定的区域内。这样做有一些效率的因素࿰ ... [详细]
  • 在一对一直播源码使用过程中,有时会出现软键盘切换闪屏问题,就是当切换表情的时候屏幕会跳动,因此要对一对一直播源码表情面板无缝切换进行优化。 ... [详细]
author-avatar
840126054贝尔
这个家伙很懒,什么也没留下!
PHP1.CN | 中国最专业的PHP中文社区 | DevBox开发工具箱 | json解析格式化 |PHP资讯 | PHP教程 | 数据库技术 | 服务器技术 | 前端开发技术 | PHP框架 | 开发工具 | 在线工具
Copyright © 1998 - 2020 PHP1.CN. All Rights Reserved | 京公网安备 11010802041100号 | 京ICP备19059560号-4 | PHP1.CN 第一PHP社区 版权所有