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javaGUI实现五子棋游戏

这篇文章主要为大家详细介绍了javaGUI实现五子棋游戏,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

本文实例为大家分享了java实现五子棋游戏GUI,供大家参考,具体内容如下

引用包

 //{Cynthia Zhang} import java.awt.*; import java.awt.event.*; import javax.swing.*; import javax.swing.border.LineBorder; import javax.swing.JOptionPane; import javax.swing.ImageIcon; import java.awt.Image; import com.sun.image.codec.jpeg.*;

前期预设

 //extends JApplet { // Indicate which player has a turn, initially it is the X player private char whoseTurn = 'X'; final int SIZE = 15; static boolean ISOVER = false; // Create and initialize cells private final Cell[][] cell = new Cell[SIZE][SIZE]; // Create and initialize a status label private final JLabel jlblStatus = new JLabel("X's turn to play",JLabel.CENTER);

设置背景板

 // Initialize UI @Override public void init() { // Panel p to hold cells JPanel p = new JPanel(); p.setLayout(new GridLayout(SIZE, SIZE, 0, 0)); for (int i = 0; i  

主要框架段落

 // This main method enables the applet to run as an application public static void main(String[] args) { // Create a frame JFrame frame = new JFrame("Tic Tac Toe"); // Create an instance of the applet Homework8 applet = new Homework8(); // Add the applet instance to the frame frame.getContentPane().add(applet, BorderLayout.CENTER); // Invoke init() and start() applet.init(); applet.start(); // Display the frame frame.setSize(600, 600); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); }

判断是否满了

 // Determine if the cells are all occupied public boolean isFull() { for (int i = 0; i  

判断是否赢了

和八皇后有点像,可以考虑那种数组优化四个方向,这里比较懒

 // Determine if the player with the specified token wins public boolean isWon(char token) { int winNum = 5; // define the max num for a rule for (int indexX = 0; indexX =0){ boolean flag=true; for (int x =indexX,y=indexY;x 

设置棋子

 // An inner class for a cell public class Cell extends JPanel implements MouseListener { // Token used for this cell private char token = ' '; public Cell() { setBorder(new LineBorder(Color.black, 1)); // Set cell's border addMouseListener(this); // Register listener } // The getter method for token public char getToken() { return token; } // The setter method for token public void setToken(char c) { token = c; repaint(); }

导入图片

 // Paint the cell @Override public void paintComponent(Graphics g) { if (token == 'X') { ImageIcon icon = new ImageIcon("C:\\Users\\Lenovo\\Desktop\\Black.png"); Image image = icon.getImage(); g.drawImage(image,0,0,35,35,this); }else if (token=='O'){ ImageIcon icon = new ImageIcon("C:\\Users\\Lenovo\\Desktop\\White.png"); Image image = icon.getImage(); g.drawImage(image,0,0,35,35,this); } super.paintComponents(g); }

游戏结束的锁定与弹窗

 // Handle mouse click on a cell @Override public void mouseClicked(MouseEvent e) { if (ISOVER) return; // if game is over, any issue should be forbidden int respOnse=-1; if (token == ' ') // If cell is not occupied { if (whoseTurn == 'X') // If it is the X player's turn { setToken('X'); // Set token in the cell whoseTurn = 'O'; // Change the turn jlblStatus.setText("The White's Turn"); // Display status if (isWon('X')) { jlblStatus.setText("The Black Won! The Game Is Over!"); respOnse= JOptionPane.showConfirmDialog(null, "The Black Won! The Game Is Over!\n" +"Do you want to quit?","提示",JOptionPane.YES_NO_OPTION); ISOVER = true; if (respOnse== 0) System.exit(0); // choose "Yes" than quit; } } else if (whoseTurn == 'O') // If it is the O player's turn { setToken('O'); // Set token in the cell whoseTurn = 'X'; // Change the turn jlblStatus.setText("The Black's Turn"); // Display status if (isWon('O')) { jlblStatus.setText("The White Won! The Game Is Over!"); respOnse= JOptionPane.showConfirmDialog(null, "The White Won! The Game Is Over!\n" +"Do you want to quit?","提示",JOptionPane.YES_NO_OPTION); ISOVER = true; if (respOnse== 0) System.exit(0); // choose "Yes" than quit; } } if (isFull()) { jlblStatus.setText("Plain Game! The Game Is Over!"); respOnse= JOptionPane.showConfirmDialog(null, "Plain Game! The Game Is Over!\n" +"Do you want to quit?","提示",JOptionPane.YES_NO_OPTION); ISOVER = true; if (respOnse== 0) System.exit(0); // choose "Yes" than quit; } } }

其他棋子信息

 @Override public void mousePressed(MouseEvent e) { // TODO: implement this java.awt.event.MouseListener method; } @Override public void mouseReleased(MouseEvent e) { // TODO: implement this java.awt.event.MouseListener method; } @Override public void mouseEntered(MouseEvent e) { // TODO: implement this java.awt.event.MouseListener method; } @Override public void mouseExited(MouseEvent e) { // TODO: implement this java.awt.event.MouseListener method; } } }

图片显示

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

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