public val LifecycleOwner.lifecycleScope: LifecycleCoroutineScopeget() = lifecycle.coroutineScope
其中LifecycleOwner.lifecycleScope返回的是LifecycleOwner的getLifecycle().coroutineScope, 而coroutineScope又是Lifecycle的扩展属性:
public val Lifecycle.coroutineScope: LifecycleCoroutineScopeget() {while (true) {val existing = mInternalScopeRef.get() as LifecycleCoroutineScopeImpl?if (existing != null) {return existing}val newScope = LifecycleCoroutineScopeImpl(this,SupervisorJob() + Dispatchers.Main.immediate)if (mInternalScopeRef.compareAndSet(null, newScope)) {newScope.register()return newScope}}}
lifecycleScope返回的是一个LifecycleCoroutineScopeImpl对象,而LifecycleCoroutineScope则是一个使用 SupervisorJob() + Dispatchers.Main.immediate 作为协程上下文的CoroutineScope对象。
internal class LifecycleCoroutineScopeImpl(override val lifecycle: Lifecycle,override val coroutineContext: CoroutineContext
) : LifecycleCoroutineScope(), LifecycleEventObserver {init {if (lifecycle.currentState == Lifecycle.State.DESTROYED) {coroutineContext.cancel()}}fun register() {launch(Dispatchers.Main.immediate) {if (lifecycle.currentState >= Lifecycle.State.INITIALIZED) {lifecycle.addObserver(this@LifecycleCoroutineScopeImpl)} else {coroutineContext.cancel()}}}override fun onStateChanged(source: LifecycleOwner, event: Lifecycle.Event) {if (lifecycle.currentState <= Lifecycle.State.DESTROYED) {lifecycle.removeObserver(this)coroutineContext.cancel()}}
}
public enum State {DESTROYED, // 0INITIALIZED, // 1CREATED, // 2STARTED, // 3RESUMED; // 4public boolean isAtLeast(@NonNull State state) {return compareTo(state) >= 0;}}
而 Activity和Fragment都实现了LifecycleOwner接口(可以通过getLifecycle()获取到Lifecycle的实例对象),在Activity和Fragment内部都实现了Lifecycle机制,Activity和Fragment对象中都有一个Lifecycle的实例对象LifecycleRegistry,当Activity和Fragment生命周期函数变化时,会触发持有的Lifecycle实例对象的相关方法,改变对应的状态值,进而调用到其持有的观察者回调接口,即上面的LifecycleCoroutineScopeImpl对象里的onStateChanged()方法。并在其中判断如果是DESTROYED 状态就调用协程上下文的cancel方法取消协程。
public abstract class LifecycleCoroutineScope internal constructor() : CoroutineScope {internal abstract val lifecycle: Lifecyclepublic fun launchWhenCreated(block: suspend CoroutineScope.() -> Unit): Job = launch {lifecycle.whenCreated(block)}public fun launchWhenStarted(block: suspend CoroutineScope.() -> Unit): Job = launch {lifecycle.whenStarted(block)}public fun launchWhenResumed(block: suspend CoroutineScope.() -> Unit): Job = launch {lifecycle.whenResumed(block)}
}
内部其实是一个DispatchQueue封装了ArrayDeque队列。判断生命周期如果小于当前可执行的生命周期则加入队列,等到对应生命周期来到在取出执行。
val coroutineExceptiOnHandler= CoroutineExceptionHandler { coroutineContext, throwable ->throwable.printStackTrace()
}
lifecycleScope.launch(coroutineExceptionHandler) {lifecycle.whenCreated {// TODO: }
}
public interface LifecycleOwner { @NonNullLifecycle getLifecycle();
}
因此可以在Activity 和 Fragment 中调用这个方法getLifecycle(),这个方法会返回Lifecycle的实例对象。
public abstract class Lifecycle {public abstract void addObserver(LifecycleObserver observer);public abstract void removeObserver(LifecycleObserver observer);public abstract State getCurrentState();public enum Event {ON_CREATE,ON_START,ON_RESUME,ON_PAUSE,ON_STOP,ON_DESTROY,ON_ANY;public static Event downFrom(State state) { ... }public static Event downTo(State state) { ... } public static Event upFrom(State state) { ... } public static Event upTo(State state) { ... } public State getTargetState() { ... } }public enum State {DESTROYED,INITIALIZED,CREATED,STARTED,RESUMED;public boolean isAtLeast(State state) {return compareTo(state) >= 0;}}
}
Lifecycle中有一个添加观察者的方法和一个移除观察者的方法,然后就是两个枚举类Event和State, 分别对应不同的生命周期的方法和状态,剩下就是一些状态流转的操作方法。
getLifecycle().addObserver(new MyLifecycleObserver())
然后定义一个LifecycleObserver接口的实现类即可:
public class MyLifecycleObserver implements LifecycleEventObserver {private final static String TAG = MyLifecycleObserver.class.getSimpleName();@Overridepublic void onStateChanged(@NonNull LifecycleOwner source, @NonNull Event event) {Log.e(TAG, "onStateChanged 事件来源:"+source.getClass().getName());switch (event) {case ON_CREATE:Log.e(TAG, "onStateChanged: ON_CREATE");break;case ON_START:Log.e(TAG, "onStateChanged: ON_START");break;case ON_RESUME:Log.e(TAG, "onStateChanged: ON_RESUME");break;case ON_PAUSE:Log.e(TAG, "onStateChanged: ON_PAUSE");break;case ON_STOP:Log.e(TAG, "onStateChanged: ON_STOP");break;case ON_DESTROY:Log.e(TAG, "onStateChanged: ON_DESTROY");break;case ON_ANY:Log.e(TAG, "onStateChanged: ON_ANY");break;default:break;}}
}
其中LifecycleEventObserver继承了LifecycleObserver,而LifecycleObserver是一个空接口:
public interface LifecycleEventObserver extends LifecycleObserver { void onStateChanged(LifecycleOwner source, Lifecycle.Event event);
}
public interface LifecycleObserver {
}
public class ComponentActivity extends androidx.core.app.ComponentActivity implements LifecycleOwner ... {private final LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);...public Lifecycle getLifecycle() {return mLifecycleRegistry;}
}
可以看到就是一个LifecycleRegistry类的全局成员变量,而LifecycleRegistry类正是Lifecycle接口的实现类:
public class LifecycleRegistry extends Lifecycle {public LifecycleRegistry(LifecycleOwner provider) {this(provider, true);}private LifecycleRegistry(LifecycleOwner provider, boolean enforceMainThread) {mLifecycleOwner = new WeakReference<>(provider);mState = INITIALIZED;mEnforceMainThread = enforceMainThread;}
}
LifecycleRegistry通过弱引用持有了LifecycleOwner的对象,也就是Activity对象
@Override
public void addObserver(@NonNull LifecycleObserver observer) {//检查是否在主线程enforceMainThreadIfNeeded("addObserver");//设置初始状态值State initialState = mState == DESTROYED ? DESTROYED : INITIALIZED;//将观察者和初始化的状态值封装到ObserverWithState中ObserverWithState statefulObserver = new ObserverWithState(observer, initialState);//以观察者为key,statefulObserver为value放到hashMap集合中ObserverWithState previous = mObserverMap.putIfAbsent(observer, statefulObserver);//不为null表示之前已经放进去了,否则没放进去,放进去了就添加结束if (previous != null) {return;}//获取被观察者对象,即Activity,如果被销毁了,则结束LifecycleOwner lifecycleOwner = mLifecycleOwner.get();if (lifecycleOwner == null) {// it is null we should be destroyed. Fallback quicklyreturn;}//mAddingObserverCounter 表示正在添加的观察者的数量,//开始添加新的observe之前,对该变量进行++操作,添加完成后,进行--操作。//mHandlingEvent表示是否正在处理boolean isReentrance = mAddingObserverCounter != 0 || mHandlingEvent;//计算状态,进行while循环State targetState = calculateTargetState(observer);mAddingObserverCounter++;//新添加的LifecycleObserver ,会不断更新自己的生命周期到指定的targetStatewhile ((statefulObserver.mState.compareTo(targetState) <0&& mObserverMap.contains(observer))) {//添加状态到list,计算当前状态,用于计算状态calculateTargetStatepushParentState(statefulObserver.mState);//final Event event = Event.upFrom(statefulObserver.mState);if (event == null) {throw new IllegalStateException("no event up from " + statefulObserver.mState);}//生命周期分发:分发到mLifecycleObserver里面statefulObserver.dispatchEvent(lifecycleOwner, event);//移除状态到listpopParentState();// mState / subling may have been changed recalculate//重新计算状态targetState = calculateTargetState(observer);}//没有事件正在处理,或者是添加了observe,就需要重新同步一次状态,下面详细介绍if (!isReentrance) {// we do sync only on the top level.sync();}mAddingObserverCounter--;
}
//计算状态规则
private State calculateTargetState(LifecycleObserver observer) {//在map中获取到当前observer的前一个observerMap.Entry
ReportFragment.injectIfNeededIn(this);
public class ReportFragment extends android.app.Fragment { public static void injectIfNeededIn(Activity activity) {if (Build.VERSION.SDK_INT >= 29) {// 在 API 29+ 以上, 可以直接注册Activity的生命周期回调接口 LifecycleCallbacks.registerIn(activity);}// 以下是兼容 API 29 以前的版本android.app.FragmentManager manager = activity.getFragmentManager();if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();// Hopefully, we are the first to make a transaction.manager.executePendingTransactions();}}
}
先看 API >= 29 的处理,LifecycleCallbacks.registerIn方法的实现:
static class LifecycleCallbacks implements Application.ActivityLifecycleCallbacks {static void registerIn(Activity activity) {activity.registerActivityLifecycleCallbacks(new LifecycleCallbacks());}@Overridepublic void onActivityCreated(Activity activity, Bundle bundle) { }@Overridepublic void onActivityPostCreated(Activity activity, Bundle savedInstanceState) {dispatch(activity, Lifecycle.Event.ON_CREATE);}@Overridepublic void onActivityStarted(Activity activity) { }@Overridepublic void onActivityPostStarted(Activity activity) {dispatch(activity, Lifecycle.Event.ON_START);}....省略其他方法,跟上面 onCreated 和 onStarted 的处理雷同}
可以看到就是为Activity注册一个Application.ActivityLifecycleCallbacks的回调接口实现类,如继续追踪下去就会发现这个Callback被Actvity内部保存了起来。(注意这个保存的Activity直接就是android.app.Activity,而不是androidx.activity.ComponentActivity,也就是说高版本直接在最顶层的Activity类中处理了,不论什么xxxActivity都生效)
protected void onStart() {if (DEBUG_LIFECYCLE) Slog.v(TAG, "onStart " + this);mCalled = true;mFragments.doLoaderStart();dispatchActivityStarted();getAutofillClientController().onActivityStarted();
}
发现这里有个 dispatchActivityStarted() 方法,继续追踪下去:
private void dispatchActivityStarted() {getApplication().dispatchActivityStarted(this);Object[] callbacks = collectActivityLifecycleCallbacks();if (callbacks != null) {for (int i = 0; i
可以看到这里进行遍历保存的所有Callback对象的回调方法进行回调,其他生命周期方法处理也是类似的。回到LifecycleCallbacks中我们发现onActivityStarted的实现是空的,没有做事情,而是在onActivityPostStarted中处理的,因此我们再去Activity中看看onActivityPostStarted在什么时候调用:
final void performStart(String reason) {....dispatchActivityPostStarted();
}
private void dispatchActivityPostStarted() {Object[] callbacks = collectActivityLifecycleCallbacks();if (callbacks != null) {for (int i = 0; i
最终是由Activity的performStart()触发的,但是在当前类范围内找不到调用它的地方了,那是在哪里调用的performStart()?答案是在ActivityThread类中调用的:
public void handleStartActivity(ActivityClientRecord r,PendingTransactionActions pendingActions, ActivityOptions activityOptions) {... activity.performStart("handleStartActivity");
}
但是ActivityThread中的这个handleStartActivity方法又是哪里调用的呢?答案是由ATMS(ActivityStackManagerService)跨进程调用的,这里涉及Android 10.0以上Activity启动流程了,流程比较长就不展开了,总而言之,会由ATMS向应用端进程发起Binder调用, 然后通过如下路径进行处理:
再次回到ReportFragment的LifecycleCallbacks中:
static class LifecycleCallbacks implements Application.ActivityLifecycleCallbacks {...@Overridepublic void onActivityPostStarted(@NonNull Activity activity) {dispatch(activity, Lifecycle.Event.ON_START);}...
}
static void dispatch(@NonNull Activity activity, @NonNull Lifecycle.Event event) {if (activity instanceof LifecycleRegistryOwner) {((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);return;}if (activity instanceof LifecycleOwner) {Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();if (lifecycle instanceof LifecycleRegistry) {((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);}}
}
dispatch方法就是简单的判断当前如果是LifecycleOwner就获取到其持有的LifecycleRegistry对象,然后调用其handleLifecycleEvent方法:
public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {enforceMainThreadIfNeeded("handleLifecycleEvent");moveToState(event.getTargetState());
}
private void moveToState(State next) {...sync();mHandlingEvent = false;if (mState == DESTROYED) {mObserverMap = new FastSafeIterableMap<>();}
}
最终会调用LifecycleRegistry对象的sync()方法:
private void sync() {LifecycleOwner lifecycleOwner = mLifecycleOwner.get();if (lifecycleOwner == null) {throw new IllegalStateException("LifecycleOwner of this LifecycleRegistry is already"+ "garbage collected. It is too late to change lifecycle state.");}//没有同步过,则同步while (!isSynced()) {mNewEventOccurred = false;// no need to check eldest for nullability, because isSynced does it for us.if (mState.compareTo(mObserverMap.eldest().getValue().mState) <0) {//如果ObserverWithState的state小于当前state,那么就调用forwardPass方法,backwardPass(lifecycleOwner);}Map.Entry
}
其中 backwardPass和forwardPass方法都会调用 observer.dispatchEvent(lifecycleOwner, event) 也就是ObserverWithState这个包装类的dispatchEvent方法:
static class ObserverWithState {State mState;LifecycleEventObserver mLifecycleObserver;ObserverWithState(LifecycleObserver observer, State initialState) {mLifecycleObserver = Lifecycling.lifecycleEventObserver(observer);mState = initialState;}void dispatchEvent(LifecycleOwner owner, Event event) {State newState = event.getTargetState();mState = min(mState, newState);mLifecycleObserver.onStateChanged(owner, event);mState = newState;}
}
这里最终会回调我们最开始使用例子中为其注册的LifecycleEventObserver这个观察者对象的onStateChanged()接口方法,到此就破案了。
@Override
public void onStart() {super.onStart();dispatchStart(mProcessListener);dispatch(Lifecycle.Event.ON_START);
}
private void dispatch(@NonNull Lifecycle.Event event) {if (Build.VERSION.SDK_INT <29) {// Only dispatch events from ReportFragment on API levels prior// to API 29. On API 29+, this is handled by the ActivityLifecycleCallbacks// added in ReportFragment.injectIfNeededIndispatch(getActivity(), event);}
}
可以看到这里注释也说明了,只有 API < 29 的才走这个地方,但是这个dispatch方法点进去看,其实就是前面已经分析过的dispatch方法,所以这里最终殊途同归,也是调用ObserverWithState这个包装类的dispatchEvent方法里,进而回调LifecycleEventObserver的onStateChanged()接口方法。
public Fragment() {initLifecycle();
}
private void initLifecycle() {mLifecycleRegistry = new LifecycleRegistry(this); ...
}
public Lifecycle getLifecycle() {return mLifecycleRegistry;
}
Fragment的getLifecycle()也是返回的LifecycleRegistry对象,这个对象是在Fragment()构造函数中就初始化的。直接在Fragment中全局搜索一下这个对象就会发现:
void performStart() {mChildFragmentManager.noteStateNotSaved();mChildFragmentManager.execPendingActions(true);mState = STARTED;mCalled = false;onStart();if (!mCalled) {throw new SuperNotCalledException("Fragment " + this+ " did not call through to super.onStart()");}mLifecycleRegistry.handleLifecycleEvent(Lifecycle.Event.ON_START);if (mView != null) {mViewLifecycleOwner.handleLifecycleEvent(Lifecycle.Event.ON_START);}mChildFragmentManager.dispatchStart();
}
很明显在performStart()方法中进行了处理,这个handleLifecycleEvent()方法就是我们前面分析过的,所以跟前面Activity的最终处理逻辑路径又殊途同归了。