python - coercing to unicode need string or buffer

 ppoujjh 发布于 2022-11-01 21:39

如题 该怎么解决呢?

#-*- coding:utf-8-*-

# -*- coding: gb2312 -*-
#-*- coding:utf-8-*-
 
try:
    from distutils.core import setup
    import py2exe, pygame
    from modulefinder import Module
    import glob, fnmatch
    import sys, os, shutil
except ImportError, message:
    raise SystemExit,  "Sorry, you must install py2exe, pygame. %s" % message

 
origIsSystemDLL = py2exe.build_exe.isSystemDLL
def isSystemDLL(pathname):
   
    if os.path.basename(pathname).lower() in ("libfreetype-6.dll", "libogg-0.dll", "sdl_ttf.dll"):
        return 0
    return origIsSystemDLL(pathname)
 
py2exe.build_exe.isSystemDLL = isSystemDLL

 
class pygame2exe(py2exe.build_exe.py2exe):
    def copy_extensions(self, extensions):
       
        pygamedir = os.path.split(pygame.base.__file__)[0]
        pygame_default_font = os.path.join(pygamedir, pygame.font.get_default_font())
      
        extensions.append(Module("pygame.font", pygame_default_font))
        py2exe.build_exe.py2exe.copy_extensions(self, extensions)

 
class BuildExe:
    def __init__(self):
         
       
        self.script = "start.py"
        
        self.project_name = "RESCUE"
        
        self.project_url = "C:\Users\user\Desktop\pygame\谢bird"
        
        self.project_version = "0.0"
        
        self.license = "MyGames License"
        
        self.author_name = "FAN"
         
        self.author_email = "blog@eyehere.net"
        
        self.copyright = "Copyright (c) 3000 FAN."
        
        self.project_description = "MyGames Description"
       
        self.icon_file = None
        
        self.extra_datas = []
         
        self.extra_modules = ['time','pygame','random','math']
        
        self.exclude_modules = []
        
        self.exclude_dll = ['sdl_ttf.dll']
        
        self.extra_scripts = ['MySprite']
         
        self.zipfile_name = None
        
        self.dist_dir ='game10'
 
    def opj(self, *args):
        path = os.path.join(*args)
        return os.path.normpath(path)

    def find_data_files(self, srcdir, *wildcards, **kw):
       
        def walk_helper(arg, dirname, files):
          
            if '.svn' in dirname:
                return
            names = []
            lst, wildcards = arg
            for wc in wildcards:
                wc_name = self.opj(dirname, wc)
                for f in files:
                    filename = self.opj(dirname, f)

                    if fnmatch.fnmatch(filename, wc_name) and not os.path.isdir(filename):
                        names.append(filename)
            if names:
                lst.append( (dirname, names ) )

        file_list = []
        recursive = kw.get('recursive', True)
        if recursive:
            os.path.walk(srcdir, walk_helper, (file_list, wildcards))
        else:
            walk_helper((file_list, wildcards),
                        srcdir,
                        [os.path.basename(f) for f in glob.glob(self.opj(srcdir, '*'))])
        return file_list

    def run(self):
        if os.path.isdir(self.dist_dir): 
            shutil.rmtree(self.dist_dir)

        
        if self.icon_file == None:
            path = os.path.split(pygame.__file__)[0]
            self.icon_file = os.path.join(path, 'pygame.ico')

        
        extra_datas = []
        for data in self.extra_datas:
            if os.path.isdir(data):
                extra_datas.extend(self.find_data_files(data, '*'))
            else:
                extra_datas.append(('.', [data]))

        
        setup(
            cmdclass = {'py2exe': pygame2exe},
            version = self.project_version,
            description = self.project_description,
            name = self.project_name,
            url = self.project_url,
            author = self.author_name,
            author_email = self.author_email,
            license = self.license,
 
            # console = [{
            windows = [{
                'script': self.script,
                'icon_resources': [(0, self.icon_file)],
                'copyright': self.copyright
            }],
            options = {'py2exe': {'optimize': 2, 'bundle_files': 1,
                                  'compressed': True,
                                  'excludes': self.exclude_modules,
                                  'packages': self.extra_modules,
                                  'dist_dir': self.dist_dir,
                                  'dll_excludes': self.exclude_dll,
                                  'includes': self.extra_scripts} },
            zipfile = self.zipfile_name,
            data_files = extra_datas,
            )

        if os.path.isdir('build'):  
            shutil.rmtree('build')

if __name__ == '__main__':
    if len(sys.argv) < 2:
        sys.argv.append('py2exe')
    BuildExe().run()
    raw_input("Finished! Press any key to exit.")
撰写答案
今天,你开发时遇到什么问题呢?
立即提问
热门标签
PHP1.CN | 中国最专业的PHP中文社区 | PNG素材下载 | DevBox开发工具箱 | json解析格式化 |PHP资讯 | PHP教程 | 数据库技术 | 服务器技术 | 前端开发技术 | PHP框架 | 开发工具 | 在线工具
Copyright © 1998 - 2020 PHP1.CN. All Rights Reserved 京公网安备 11010802041100号 | 京ICP备19059560号-4 | PHP1.CN 第一PHP社区 版权所有