如题 该怎么解决呢?
#-*- coding:utf-8-*- # -*- coding: gb2312 -*- #-*- coding:utf-8-*- try: from distutils.core import setup import py2exe, pygame from modulefinder import Module import glob, fnmatch import sys, os, shutil except ImportError, message: raise SystemExit, "Sorry, you must install py2exe, pygame. %s" % message origIsSystemDLL = py2exe.build_exe.isSystemDLL def isSystemDLL(pathname): if os.path.basename(pathname).lower() in ("libfreetype-6.dll", "libogg-0.dll", "sdl_ttf.dll"): return 0 return origIsSystemDLL(pathname) py2exe.build_exe.isSystemDLL = isSystemDLL class pygame2exe(py2exe.build_exe.py2exe): def copy_extensions(self, extensions): pygamedir = os.path.split(pygame.base.__file__)[0] pygame_default_font = os.path.join(pygamedir, pygame.font.get_default_font()) extensions.append(Module("pygame.font", pygame_default_font)) py2exe.build_exe.py2exe.copy_extensions(self, extensions) class BuildExe: def __init__(self): self.script = "start.py" self.project_name = "RESCUE" self.project_url = "C:\Users\user\Desktop\pygame\谢bird" self.project_version = "0.0" self.license = "MyGames License" self.author_name = "FAN" self.author_email = "blog@eyehere.net" self.copyright = "Copyright (c) 3000 FAN." self.project_description = "MyGames Description" self.icon_file = None self.extra_datas = [] self.extra_modules = ['time','pygame','random','math'] self.exclude_modules = [] self.exclude_dll = ['sdl_ttf.dll'] self.extra_scripts = ['MySprite'] self.zipfile_name = None self.dist_dir ='game10' def opj(self, *args): path = os.path.join(*args) return os.path.normpath(path) def find_data_files(self, srcdir, *wildcards, **kw): def walk_helper(arg, dirname, files): if '.svn' in dirname: return names = [] lst, wildcards = arg for wc in wildcards: wc_name = self.opj(dirname, wc) for f in files: filename = self.opj(dirname, f) if fnmatch.fnmatch(filename, wc_name) and not os.path.isdir(filename): names.append(filename) if names: lst.append( (dirname, names ) ) file_list = [] recursive = kw.get('recursive', True) if recursive: os.path.walk(srcdir, walk_helper, (file_list, wildcards)) else: walk_helper((file_list, wildcards), srcdir, [os.path.basename(f) for f in glob.glob(self.opj(srcdir, '*'))]) return file_list def run(self): if os.path.isdir(self.dist_dir): shutil.rmtree(self.dist_dir) if self.icon_file == None: path = os.path.split(pygame.__file__)[0] self.icon_file = os.path.join(path, 'pygame.ico') extra_datas = [] for data in self.extra_datas: if os.path.isdir(data): extra_datas.extend(self.find_data_files(data, '*')) else: extra_datas.append(('.', [data])) setup( cmdclass = {'py2exe': pygame2exe}, version = self.project_version, description = self.project_description, name = self.project_name, url = self.project_url, author = self.author_name, author_email = self.author_email, license = self.license, # console = [{ windows = [{ 'script': self.script, 'icon_resources': [(0, self.icon_file)], 'copyright': self.copyright }], options = {'py2exe': {'optimize': 2, 'bundle_files': 1, 'compressed': True, 'excludes': self.exclude_modules, 'packages': self.extra_modules, 'dist_dir': self.dist_dir, 'dll_excludes': self.exclude_dll, 'includes': self.extra_scripts} }, zipfile = self.zipfile_name, data_files = extra_datas, ) if os.path.isdir('build'): shutil.rmtree('build') if __name__ == '__main__': if len(sys.argv) < 2: sys.argv.append('py2exe') BuildExe().run() raw_input("Finished! Press any key to exit.")