如何在imageview ios中获取自定义图像的像素颜色值?

 viggieg-may_789 发布于 2023-02-04 18:51

我之前已经问过类似的问题.

我想要的是获取Image Inside的RGB像素值Imageview,因此它可以是我们想要得到的像素值的任何图像.

这就是我用来获取点击图像的点.

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {

    UITouch *touch = [touches anyObject];

    if ([touch tapCount] == 2) {
        //self.imageView.image = nil;
        return;
    }

    CGPoint lastPoint = [touch locationInView:self.imageViewGallery];
    NSLog(@"%f",lastPoint.x);
    NSLog(@"%f",lastPoint.y);

} 

为了获得图像,我已粘贴此代码.

+ (NSArray*)getRGBAsFromImage:(UIImage *)image atX:(int)xx andY:(int)yy count:(int)count
{

 NSMutableArray *result = [NSMutableArray arrayWithCapacity:count];

      /** It requires to get the image into your data buffer, so how can we get the `ImageViewImage` **/

CGImageRef imageRef = [image CGImage];
NSUInteger width = CGImageGetWidth(imageRef);
NSUInteger height = CGImageGetHeight(imageRef);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
unsigned char *rawData = (unsigned char*) calloc(height * width * 4, sizeof(unsigned char));
NSUInteger bytesPerPixel = 4;
NSUInteger bytesPerRow = bytesPerPixel * width;
NSUInteger bitsPerComponent = 8;
CGContextRef context = CGBitmapContextCreate(rawData, width, height,
                                             bitsPerComponent, bytesPerRow, colorSpace,
                                             kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
CGColorSpaceRelease(colorSpace);

CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef);
CGContextRelease(context);

// Now your rawData contains the image data in the RGBA8888 pixel format.
int byteIndex = (bytesPerRow * yy) + xx * bytesPerPixel;
for (int ii = 0 ; ii < count ; ++ii)
{
    CGFloat red   = (rawData[byteIndex]     * 1.0) / 255.0;
    CGFloat green = (rawData[byteIndex + 1] * 1.0) / 255.0;
    CGFloat blue  = (rawData[byteIndex + 2] * 1.0) / 255.0;
    CGFloat alpha = (rawData[byteIndex + 3] * 1.0) / 255.0;
    byteIndex += 4;

    UIColor *acolor = [UIColor colorWithRed:red green:green blue:blue alpha:alpha];
    [result addObject:acolor];
}

free(rawData);

return result;
}

我是ios的新手,所以请解释一下,并建议一些教程会很棒.

1 个回答
  • 使用此示例文章.它正在谈论使用图像的颜色选择器.您可以非常轻松地从中了解所需信息.帮助我在我的应用程序.如果需要任何帮助/建议,请告诉我.. :)

    编辑:

    更新你的getPixelColorAtLocation:喜欢这个.它会给你正确的颜色.

    - (UIColor*) getPixelColorAtLocation:(CGPoint)point {
        UIColor* color = nil;
        CGImageRef inImage = self.image.CGImage;
        // Create off screen bitmap context to draw the image into. Format ARGB is 4 bytes for each pixel: Alpa, Red, Green, Blue
        CGContextRef cgctx = [self createARGBBitmapContextFromImage:inImage];
        if (cgctx == NULL) { return nil; /* error */ }
    
        size_t w = CGImageGetWidth(inImage);
        size_t h = CGImageGetHeight(inImage);
        CGRect rect = {{0,0},{w,h}};
    /** Extra Added code for Resized Images ****/
        float xscale = w / self.frame.size.width;
        float yscale = h / self.frame.size.height;
        point.x = point.x * xscale;
        point.y = point.y * yscale;
     /** ****************************************/
    
    /** Extra Code Added for Resolution ***********/
        CGFloat x = 1.0;
        if ([self.image respondsToSelector:@selector(scale)]) x = self.image.scale;
    /*********************************************/
        // Draw the image to the bitmap context. Once we draw, the memory 
        // allocated for the context for rendering will then contain the 
        // raw image data in the specified color space.
        CGContextDrawImage(cgctx, rect, inImage); 
    
        // Now we can get a pointer to the image data associated with the bitmap
        // context.
        unsigned char* data = CGBitmapContextGetData (cgctx);
        if (data != NULL) {
            //offset locates the pixel in the data from x,y. 
            //4 for 4 bytes of data per pixel, w is width of one row of data.
    //      int offset = 4*((w*round(point.y))+round(point.x));
    
    
            int offset = 4*((w*round(point.y))+round(point.x))*x; //Replacement for Resolution
            int alpha =  data[offset];
            int red = data[offset+1]; 
            int green = data[offset+2]; 
            int blue = data[offset+3]; 
            NSLog(@"offset: %i colors: RGB A %i %i %i  %i",offset,red,green,blue,alpha);
            color = [UIColor colorWithRed:(red/255.0f) green:(green/255.0f) blue:(blue/255.0f) alpha:(alpha/255.0f)];
        }
    
        // When finished, release the context
        CGContextRelease(cgctx); 
        // Free image data memory for the context
        if (data) { free(data); }
    
        return color;
    }
    

    让我知道这个修复不起作用.. :)

    这是我的代码的GitHub.用它来实现选择器图像.如果需要更多信息,请告诉我

    2023-02-04 18:53 回答
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