1.创建批处理精灵
bool _BatchNode::init()
{CCLayer::init();CCSpriteBatchNode *node = CCSpriteBatchNode::create("CloseNormal.png");addChild(node); for (auto i = 0; i <2000; ++i){CCSprite* sprite = CCSprite::createWithTexture(node->getTexture());node->addChild(sprite);sprite->setPosition(ccp(CCRANDOM_0_1() * 640, CCRANDOM_0_1() * 320));}return ture;
}
2.粒子效果
设置批处理精灵子节点的运动属性形成的效果